#include "State.h"


State::State(CL_Vec2<int> barrelSpawnPoint, CL_Vec2<int> barrelRemovalPoint, barrelDirection directionState){
	this->barrelSpawnPoint=barrelSpawnPoint;
	this->barrelRemovalPoint=barrelRemovalPoint;
	this->directionState=directionState;
}

CL_Vec2<int> State::getEntryPoint(){
	return barrelSpawnPoint;
}

CL_Vec2<int> State::getEscapePoint(){
	return barrelRemovalPoint;
}

barrelDirection State::getDirection(){
	return directionState;
}